Eatpoo Drawn Symptomatica
Design Meltdown Kirupa thefwa css showcase localhost80
How about a really cool Citroen car commercial? Check out this dancing transformer.
This time on Legovision, catch a glimpse of pre-revolution Iranian TV in the 70's with a clip from a jazz show by American jazz musician Lloyd Miller, or Kurosh Ali Khan, as he was known in Iran. Click here if you're on dialup, or here if you want the higher quality version (10 MB)
IE Bugs
I'm just posting this as a record for myself. It has already been documented on the net a zillion times. Here are some of the most common IE/IE6 bugs I've had to deal with in my days:
Margin-doubling Error: IE6 doubles margin-left or margin-right on a floated element. The fix for this (as found here) is to add "display:inline" to the floated element. A question that arises, is that whatever you wanted that element to be a block element? Well, if you still give it a fixed width and/or height, it should still behave the way you expected it to.
Negative Margin Clipping Error : If you have an element wwith a negative margin inside a parent element, The parent element will likely "clip" the child element's background. So the child element will not be visible. A fix for this is to add "position:relative" to the CHILD element, i.e. the element which has the negative margin.
IE shifts elements by their margins when the window resizes : alright this is extremely weird and I spent way too much time than I should have trying to figure it out. It's a bit complicated to explain as well. Basically I had a floating relatively positioned element with a left margin inside a container. Everything was fine when the page loads. But for my application, I had to dynamically resize the container (using jquery animate). As soon as I did that, the floated element would lose its margin ... it would get it back again when I hovered over it. Anyway, adding position:relative to the PARENT seemed to fix it for me ... and I have little idea why.
Buttons
During the Tirgan festival, me and Takin designed a bunch of buttons to sell at our booth. They were a big hit, and almost everyone who passed by our booth couldn't resist getting a few. I still have a few of these left, so I'm putting them up for sale here.
rick what
Sometimes when I see a really interesting video or news item online and I find out that it was apparently the talk-of-the-net several months ago I feel a little bad that I'm so far behind. On the other hand, it also probably means that I'm not a super-nurd, which is a comforting consolation. In any case, at the risk of looking stupid in the eyes of the geeks who read this, I'm going to blog about all of these interesting (yet somewhat old) stuff that I discovered today.
First, there is this extremely unbelievably retarded news video that aired on a local Fox station in july 2007. You'll cringe as you see this, but this is not a parody or hoax, it's an actual news report : check it here.
The way I found the video was by reading about the concept of imageboards, another seemingly big topic which had illuded me (there goes my big business idea).
How did I hear about imageboard, you say? I was reading about another internet meme called "Rick Rolling" and in the process found out that Rick Rolling was started at one of these popular image boards (4chan).
And finally, what started all of this was this xkcd strip. The rickrolling comment at the end made me curious and set of my wonderous journey in the internets.
Oh and since we're doing this, another example of why 80's was a disaster.
Game Over
I beat Assassin's Creed on the weekend. I still have mixed feelings about the game. On the one hand I really enjoyed the realism and the free roaming nature, and of course the grandness of each city. On the other hand, I was as frustrated as everyone else with the repetetive gameplay. In any case, the ending is open-ended and sets up the sequel. What's interesting is that there are a ton of hidden secrets and messages laid out for you at the end. I almost overlooked all of these, but then I found an interesting link after finishing the game which explains the ending and it added a whole new dimension to the game for me. Check it out.
assassins creed
It finally came out yesterday. I had been following the development for Assassin's Creed for the past year, eagerly waiting for its release.
I'm not a hardcore gamer at all. I only play a game if I love it, and that means that I might play 2-3 titles per year (or sometimes no titles, if nothing comes out that's interesting to me). But the games I do play, I play with passion.
and the winner is
ME! well, sort of. Both of my entries won an award :
Labelheads, won Dr. Frank Piller's "Innovativeness" award. It was one of the panel awards in the competition. It also won the popular vote, which certainly surprised me in a very good way. Despite that and despite being in the panelists' top 3, it didn't get any of the main prizes. Spreadshirt felt it wasn't serious enough, a decision that I fully respect.
My second submission, Molecular Goodness, which was a collaboration with my designer friend Shahin, also won a panel award: Computerlove collaboration award, for best collaborative entry.
I must confess in the beginning I felt slightly let down because I had a lot of confidence that I would make Spreadshirt's top 3 cut, but I am very happy with my performance overall. It was the first competition of its kind that I had entered, and having 2 entires in the final 15 among 2,800 submissions, and both of them winning something was a great acheivement. During the 7 weeks that the OLP ran, I was truly addicted to the process and i'm thinking about participating in more competitions from now on.

